Nintendo hopes to leverage a new Super Mario movie, various merchandising and theme parks to draw more people into playing its video games, President Shuntaro Furukawa said Wednesday.
Nintendo content, including Donkey Kong and Pokemon, has
drawn fans over more than four decades, with parents and grandparents now
playing games with children. But the intellectual property now extends beyond
games, Furukawa told reporters and investors in an online presentation.
Among the key efforts for what he called “building a
relationship” with game lovers was “The Super Mario Bros. Movie,” set to be
released in April next year. There are also theme parks like the one that
opened in Japan’s Universal Studios more than a year ago featuring restaurants,
merchandising and rides, said Furukawa. A Nintendo theme park is set to open
early next year in Hollywood in the U.S.
Special events, pop-up stores and mobile applications also
help draw players, according to Nintendo. Nintendo’s mobile downloads now total
800 million in more than 160 nations and regions around the world.
Merchandising includes collaborations with other companies like Lego.
“We want all those who have supported us over so many years
to lead to more players,” said Furukawa.
Furukawa’s comments come a day after Kyoto-based Nintendo
Co. raised its profit forecast for the April-March fiscal year to 400 billion
yen ($2.7 billion), from an earlier 340 billion yen ($2.3 billion) profit.
High-performing game software included “Splatoon 3,”
“Nintendo Switch Sports” and “Mario Strikers: Battle League.”
The coronavirus pandemic has worked as a plus for some
entertainment companies, as people tended to shun going out and turned to
games, films and other at-home activities.
Japanese exporters like Nintendo are also getting a boost
from a weaker yen, which lifts the value of their overseas earnings when
translated into yen. The U.S. dollar, trading at about 110 Japanese yen a year
ago, is now at nearly 150 yen.
But Nintendo has been hurt by a shortages of computer chips
and other components caused by COVID-19-related lockdowns and other supply
disruptions. Nintendo Switch sales fell 19% on-year in the fiscal first half to
6.68 million units.
Nintendo’s profit totaled 230.45 billion yen ($1.6 billion)
for the six months through September, up 34% from the previous year.
