Tencent reported an 8% increase in its second-quarter revenue, primarily driven by the recovery of its gaming business.
Tencent Holdings, the Chinese technology giant, announced an 8% increase in its revenue for the second quarter on Wednesday, attributed to a resurgence in its gaming sector following the successful launch of a new mobile game in May.
The company, recognized as the largest video game entity
globally and the operator of the WeChat messaging service, reported revenue of
161.12 billion yuan ($22.5 billion) for the quarter ending June 30.
This figure surpassed analysts' expectations, which had
estimated revenue at 160.77 billion yuan, according to LSEG data.
The core gaming division of Tencent had encountered
challenges, with domestic revenue in China declining for two consecutive
quarters since the fourth quarter of the previous year, largely due to the
competitive success of rival games.
However, signs of recovery are emerging, bolstered by the
launch of the highly anticipated "Dungeon & Fighter Mobile,"
which dominated the top-grossing charts on Apple's iOS platform in China for
nearly a month following its May release, as per industry reports.
In the April to June quarter, Tencent's domestic gaming
revenue increased by 9% to 34.6 billion yuan, while international gaming
revenue also saw a 9% rise to 13.9 billion yuan.
The company disclosed that it allocated HK$52.3 billion
($6.71 billion) for share repurchases in the first half of 2024, prior to
expenses.
Earlier this year, Tencent committed to more than doubling
its buyback program for 2024 to over HK$100 billion, up from HK$49 billion in
2023.
In response to a regulatory crackdown, Chinese technology
firms have ramped up share buybacks to enhance investor confidence, a trend
that arises amid concerns regarding the slowing growth of China's economy.